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Kingdoms grand campaign mod 3.0 install
Kingdoms grand campaign mod 3.0 install












This is not the end i plan continued work on this more heroes/villians soon more factions to play with continued AI improvements as the genious team arive at them (and there tested and tweaked to suit the mod) and am open to suggestions of features that you the players would like to see in the game ( i have to like them to cause well i am the silly fool doing the work ) Musculus maximus for a few more faction symbols(another 1/3 of them )įinally a big thanks to coffee which allowed me to stay up and do this work ( and go nuts testing and bug fixing ) Thanks and credit must be given to Miikill and the whole XAI team (you guys know who you are)īurresk for some skins (many more done by me also ) CBUR for there byzantiumn work Eothese for the pope Taro_m for his model used for robin(had my own but i saw his was well much better )Īgart for his strat map work (i added one more piece of my own ) Y2day for parts of his VIP(not all faction symbols are his about a 1/3 are and all his amazing menu works your the bomb master Y2day) Warning this is not beta file it is very well tested to provide a campaign you will not soon forget are you brave enoughĨ }a diplomacy that will make it much harder for you to exploit the AI for finacially and for victory (but when you do get alliances they will be alot strongerġ0 } a few more surprises i hope you will enjoy and know may trip up your campaign (such as acsent fix for ireland wales etc) Ok well first i apologise RL took me away from completing this for much longer than it should have takenįeatures of submod NOW WITH 31 FACTIONS(added apacheans for the new world flanders for europe and added back the timurids for the middle east )ģ} historic characters with own events, strat and battle modelsĦ} some small balancing mechanics changes(its not far from the original intent of dave merely a slight adjustment for factions that historicly would have done a little better and dont in AI hands).ħ} and probably most important the first oficial release for KGCM 4.2 of an XAI product i would say its 3.4 but in truth its more like somewhere between 3.4 and the work thats been done to make 4.0, with Miikills continued support i would like to continue to update this part as it is solidily tested to continue to give you the most interesting and chalenging campaigns possible. What I'd advise is if you wish to play this game, install 3.0, then 4.2 and then HHB DO NOT install 4.3 as well. Moderator Edit- be aware that this has not yet been updated for use with KGCM 4.3.














Kingdoms grand campaign mod 3.0 install